
Hey, I'm Dennis! Game developer, Army veteran, and Full Sail University grad.
After almost a decade in the military and traveling all over, I was ready to settle down and raise a family. Game dev let me take everything I learned about leading teams, solving problems under pressure, and fixing things that don't want to be fixed, and turn it into something I can build from home.
I work in C++ and C# and I'm drawn to systems programming. Procedural generation, AI behavior, figuring out how all the pieces connect. Unity and Unreal are my go-to engines.
Currently working on VoxelWorlds, a multiplayer survival game built on real NASA terrain data.
When I'm not coding, I'm playing games with friends. Social gamer, will try anything once.
Portfolio: OrangeSparrowGames.com